![]() ![]() This is a side mode for the Waves mode, where the wave amount is not set and instead it keeps on going up, while the horde of enemies increases. We want to make melee weapons to be more powerful against enemies. One main thing that many complained about is the poor melee implementation. We’ve been collecting some ideas in regards of weapon improvements, like improving gun models and animations, as well as adding a few more guns into the game. We 're also planning on expanding the story. ![]() We want to fill up all empty zones with more content. After hearing positive feedback about this mode, we’ve decided to base the Co-op mode on Classic mode, where instead of the AI teammates there will be real players. We’ve started by adding Classic mode into the game, without major story elements, just like how the original modification was (thus the word “classic”). But after collecting feedback about it, we’ve decided to change our priorities. The co-op mode is something that we get asked about every day! When we worked on the Steam release, we had no plans for a Co-op mode due to the planned story mode. Here are some things we are working on: Co-op Mode Version 0.3.0 has entered it's full development stage and new features are going to be added and many bugs will be fixed. We would like to share some plans for the future of the game. However, there are still many things that we have to improve as some mechanics that came from SCP – Containment Breach aren’t compatible with the usage of weapons. It’s been 6 months since SCP: Nine-Tailed Fox released on Steam! While the launch was pretty rough at the beginning, it was really successful! And over those 6 months we’ve worked on bug fixes and improvements for the game, bringing 9 updates. Greetings to all Nine-Tailed Fox soldiers!
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